Zeison Sha Warrior Class

The most talented Force-Users among the Zeison Sha become warriors. They use their telekinetic powers to their fullest and are experienced masters of the discblade weapon. Many of the beings from the Yanibar colony owe their lives to the vigilance of powerful Zeison Sha Warriors, and many in galaxy at large who have encountered Zeison Sha traveling the stars can attest to their prowess. Though a few Zeison Sha Warriors have turned to the dark side of the Force, the movement has remained a presence on its homeworld and has survived over the years despite threats from the Jedi.

To qualify to become a Zeison Sha Warrior, a character must fulfill the following criteria.
Skills: Force Strike 4 ranks, Move Object 6 ranks
Feats: Alter, Control, Force-Sensitive, Sense

Game Rule Information
Vitality: A Zeison Sha Warrior gains 1d8 vitality points per level. The character’s Constitution modifier applies.

Class Skills
The Zeison Sha Warrior’s class skills (and the key ability for each skill) are as follows.
Climb (Str), Craft* (Int), Intimidate (Cha), Jump (Str), Knowledge (Int), Spot (Wis), Survival (Wis), Swim (Str), Treat Injury (Wis), Tumble (Dex)
*This skill actually encompasses a number of unrealted skills. Each time this skill is learned, a specific category must also be chosen.
Skill Points at Each Level: 6 + Int modifier

Class Features
The following are features of the Zeison Sha Warrior prestige class.

Starting Feats
The Zeison Sha Warrior gains the following feats.
Exotic Weapon Proficiency (Discblade)
Weapon Group Proficiency (Blaster Pistols)

Discblade Affinity
The Zeison Sha Warrior can imbue her discblade (a discblade the Zeison Sha wields personally) with the Force. It takes a full-round action to imbue the weapon with the Force, and costs 3 vitality points. The discblade’s damage is increased by +1d8 (to a total of 2d8). The benefit the weapon gains lasts for a number of rounds equal to the character’s Force-User level.

A Force-imbued discblade gains another benefit when used against a lightsaber. If the wielder of a lightsaber attempts to strike a Force-imbued discblade, the lightsaber does not ignore the discblade’s damage reduction (DR 5).

Bonus Feat
At 2nd level, the Zeison Sha Warrior gets a bonus feat. This feat must be selected from the following list, and the Zeison Sha Warrior must meet any prerequisites.

Focus, Force Flight, Force Shield, Force Whirlwind, Kinetic Combat, Kinetic Might, Recover Weapon, Skill Emphasis (Force Grip), Skill Emphasis (Force Strike), Skill Emphasis (Move Object)

Second Nature
At 3rd level, the Zeison Sha Warrior’s ability to use telekinetic powers has become a natural process. The Zeison Sha Warrior designates a skill form the following list:
Force Grip, Force Strike, Move Object

When using that power, the vitality point cost is reduced by 1 (to a minimum of 1). For example, the vitality point cost of Force Strike is 1, instead of the normal 2.

Move Object Mastery
At 4th level, the Zeison Sha Warrior gains the ability to use the Move Object skill with incredible reliability. When making a skill check with this skill, the Zeison Sha Warrior may take 10 even if stress and distractions would normally prevent him from doing so. He becomes so certain in the use of this skill that he can use it reliably even under adverse conditions.

Intercept Projectile
At 5th level, a Zeison Sha Warrior becomes so quick with his skills that he can intercept projectile weapons with objects that are available in the immediate area.

Intercepting an attack is a reaction that cost the Zeison Sha Warrior a move action in his next round. The Zeison Sha Warrior must indicate that he is using intercept projectile when an opponent declares an attack against him but before any attack rolls are made.

To intercept a projectile, the Zeison Sha Warrior make a Reflex save with the DC equal to the attack roll of the projectile attack. If successful, he may make a Move Object check on a loose object lying within 10 meters of him as a free action, bringing it up to intercept the incoming attack. The object takes the full damage of the incoming attack.

This ability can only be used once per round.

Level BaB Fort Save Ref Save Will Save Special Defense Bonus Reputation
1 +1 +2 +1 +0 Discblade Affinity +1 +0
2 +2 +3 +2 +1 Bonus Feat +2 +0
3 +3 +3 +2 +2 Second Nature +2 +0
4 +4 +4 +2 +2 Move Object Mastery +2 +1
5 +5 +4 +3 +3 Intercept Projectile +3 +1
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