Weapons Equipment

Weapons can be made from just about anything in the galaxy. That being said they all fall into one of the following categories.

Blaster Pistols

Blaster Rifles

Exotic Weapons

Heavy Weapons

Primitive Weapons

Simple Weapons

Slugthrowers

Vibro Weapons

Below is a quick refernce for weapons.

Melee Weapons
Weapon Costa Damagea Critical Range Increment Weight Stun Fort DCb Type Size Group
Unarmed - 1d3 c - - - Bludgeoning - None
Unarmed (Small) - 1d2 c - - - Bludgeoning - None
Atlatl 50 2d4d 20 10 m 1.5 kg - Bludgeoning Medium Exotic
Cesta 100 2d4d 20 20 m 1.8 kg - Bludgeoning Large Exotic
Energy Balls (10) 200 2d8f - - .35 kg - Energy Small Exotic
Club/ Baton 15 1d6 20 2 m 1.5 kg - Bludgeoning Medium Simple
Combat Gloves 200 +2 c - 1 kg - Bludgeoning Medium Simple
Force Pike 500 2d8 20 - 1.8 kg DC 15 Slashing Large Vibro
Gaderffii 50 1d8/1d6 20 - 2 kg - Slashing/ Piercing Large Exotic
Knife 25 1d4 20 2 m 0.5 kg - Piercing Small Simple
Lightsaber 3,000 2d8 19-20 - 1 kg - Energy Medium Exotic
Lightsaber, Double 7,000 2d8/2d8 19-20 - 2 kg - Energy Medium Exotic
Lightsaber, Short 2,500 2d6 19-20 - 0.8 kg - Energy Small Exotic
Longsword 150 1d8 20 - 2 kg - Slashing Medium Exotic
Mace, Light 50 1d6 20 - 2.5 kg - Bludgeoning Small Simple
Quarterstaff 65 1d6/1d6 20 - 1.8 kg - Bludgeoning Large Simple
Senate Guard Ceremonial Blaster Rifle 4,000 2d4 +Stun Damage 19-20 N/A 7 kg 20 Energy and Bludgeoning Large Exotic
Spear 60 1d8 20 4 m 1.5 kg - Piercing Medium Primitive
Stun Baton 500 - - - 1.8 kg DC 15 Bludgeoning Medium Simple
Vibro-Ax 500 2d10 20 - 2 kg - Slashing Large Vibro
Vibroblade 250 2d6 20 - 1.8 kg - Slashing Medium Vibro
Vibrodagger 200 2d4 20 - 1 kg - Slashing Small Vibro
a A mastercraft weapon provides a bonus to the damage it deals, but also costs more than an ordinary weapon; see Mastercraft Items
b See the Setting Weapons on Stun
c Unarmed attacks can’t deal critical hits unless the user has the Martial Arts Feat.
d When used as a melee weapon.
e Range Increment for hurling energy balls
f Damage when hurled from Cesta or Alattl
Ranged Weapons
Weapon Costa Damagea Critical Range Increment Weight Stun Fort DCb Type Multifire/ Autofire Size Group
Blaster Pistol 500 3d6 20 10 m 1 kg DC 15 Energy M Small Blaster Pistol
Blaster, Heavy 750 3d8 20 8 m 1.3 kg DC 18 Energy M Medium Blaster Pistol
Blaster, Hold-Out 300 3d4 20 4 m 0.5 kg DC 10 Energy - Tiny Blaster Pistol
Blaster, Sporting 300 3d4 20 8 m 1 kg DC 12 Energy - Small Blaster Pistol
Ion Gun, Pistol 250 3d6 20 8 m 1 kg DC 15 Energy - Small Blaster Pistol
Blaster Carbine 900 3d8 19-20 20 m 2.2 kg DC 15 Energy M Medium Blaster Rifles
Blaster Rifle 1,000 3d8 19-20 30 m 4.5 kg DC 18 Energy M Medium Blaster Rifles
Blaster Rifle, Sporting 800 3d6 19-20 40 m 4 kg DC 15 Energy - Medium Blaster Rifles
Blaster, Light Repeating 2,000 3d8 19-20 40 m 6 kg - Energy M/A Large Blaster Rifles
Ion Gun, Rifle 800 3d8 19-20 30 m 3.1 kg DC 18 Energy - Medium Blaster Rifles
Grenade, Frag 500 4d6+1c 20 4 m (4 m) 0.5 kg - Slashing - Tiny Simple
Grenade, Stun 600 - - 4 m (4 m) 0.5 kg DC 15/12 Energy - Tiny Simple
Thermal Detonator 2,000 8d6+6c 20 4 m (8 m) 0.5 kg - Energy - Tiny Simple
Net 25 See Entry - 2 m 4.5 kg - See Entry - Medium Primitive
Electro-Net 300 See Entry - 2 m 7 kg DC 12 See Entry - Medium Exotic
Sling 35 1d4 20 6 m 0.3 kg - See Entry - Small Primitive
Bullets (10) 5 - - - 1 kg - - - Tiny Primitive
Bow 300 1d8 20 12 m 1.4 kg - Piercing - Medium Primitive
Arrows (10) 20 - - - 0.8 kg - - - Medium Primitive
Senate Guard Ceremonial Blaster Rifle 4,000 3d10 18-20 30 meters 7 kg 20 Energy and Bludgeoning Multifire Large Exotic
Slugthrower, Pistol 275 2d6 20 10 m 1.4 kg - Piercing M Small Slugthrower
Slugthrower, Rifle 300 2d8 20 20 m 4 kg - Piercing M Medium Slugthrower
Bowcaster 1,500 3d10 19-20 10 m 8 kg - Energy - Large Exotic
Quarrels (10) 400 - - - 1 kg - - - Small Exotic
Blaster Cannon 3,000 4d8 19-20 40 m 18 kg - Energy - Large Heavy Weapons
Blaster, Heavy Repeating 4,000 4d8 19-20 30 m 12 kg - Energy M/A Large Heavy Weapons
Blaster, E-Web 8,000 6d8 19-20 80 m 38 kg - Energy M/A Huge Heavy Weapons
a A Mastercraft weapon provides a bonus to the damage it deals, but also costs more than an oridinary weapon, see Mastercraft Items
b See the Setting Weapons on Stun
c A grenade or thermal detonator deals damage to all within the blast radius (given in parentheses under Range Increment); Reflex Save (DC 15) for half damage
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