Up The Walls Feat

Up the Walls
You can run on walls for brief distances.

Prerequisite: Burst of Speed, Control, Force-Sensitive, Wisdom 13

Benefit: You can take part of one of your move actions on a wall, as long as you begin and end your move on the floor. The height you can achieve on the wall is limited only by this movement restriction. If you do not end your move on the floor, you fall prone, taking the damage as appropriate for your height above the floor. Treat the wall as a normal floor for the purposes of measuring your movement, but not for where you can begin or end your move. Shifting from a horizontal surface to a vertical surface (and vice-versa) costs 2 meters of movement. Opponents on the floor don not get attacks of opportunity as you move up the wall within areas they threaten.

For example, Ydnen, a Jedi Padawan, has a speed of 10 meters (when he is not using his Burst of Speed feat). If he begins his action standing next to a wall, he could run up the wall at a 45-degree angle (“diagonally”) for 2 meters, move 2 meters horizontally along the wall, and move 2 meters straight down the wall, ending his move next to the wall. (He spends the remaining 4 meters of movement moving from floor to wall-which costs 2 meters-and wall to floor-which costs another 2 meters.) He then takes his attack normally against an opponent there, and potentially sets up flanking for his comrades. If there had been a ledge on the wall within range, Ydnen could have ended his move on it instead of returning to the floor.

Special: You can take other move actions in conjunction with moving on a wall. For instance, the Spring Attack feat allows you to make your attack from the wall against a foe standing on the floor who is within the area you threaten; however, if you are somehow prevented from completing your move, you fall. Likewise, you could Tumble along the wall to avoid attacks of opportunity.

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