Rage Feat

You can channel your anger into a berserker fury, increasing your battle prowess as you let the dark side flow through you.

Prerequisite: Control, Force-Sensitive, 2 Dark Side Points

Benefit: You temporarily gain +4 Strength, +2 vitality point per Force-user level, and a +2 Force bonus on Fortitude and Will saves, but you also take a –2 penalty to Defense.

While raging, you can’t use skills, feats, or special abilities that require patience and concentration, such as Move Silently, Combat Expertise, Affect Mind, or any light-side Force skill.

Rage lasts for a number of rounds equal to 5 + your Constitution modifier. At the end of the duration, you lose the bonus vitality points and become fatigued (-2 penalty to effective Strength and Dexterity, can’t run or charge) for a number of rounds equal to the duration of the rage.

Special: Whenever you use this feat, you gain a Dark Side Point. The effects of Rage can’t be combined with a Wookiee rage.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License