Naval Officer Class

Naval officers are commanders trained in the tactics and strategies of space combat. They are generally trained in academies and may come from families with generations of naval service. Naval officers are usually either feared or beloved by their crew, but they may be seen as snobs or cowards by ground troops. Nonetheless, the strength of a space navy rests on the quality of its officers, and most political rulers know this well. No rebellion is planned without considering what side the naval officers will support, and no ruler forgets that naval officers are the most likely candidates to succeed in a coup against him.

A naval officer must be ready to make hard decisions that affect hundreds or even thousands of lives. It is his responsibility to ensure everyone under his command understands their duties and performs them well. Naval officers must often keep the true objectives of a mission secret from their crew, but are still expected to accomplish those goals. If a crew fails, it is their officer who must accept the blame. If a naval officer is the captain of a capital ship, he is the top authority on his vessel, bearing the ultimate responsibility for the actions of every being on board.

A low-ranking officer often has command of a minor capital ship. As he proves himself in combat (or simply survives long enough in the Empire), he is promoted to command a small battle group of three to five ships. A high-level naval commander may command an entire fleet, giving his orders to dozens of lower-ranking officers. Particularly charismatic naval officers often become political figures. During chaotic times, they may even find themselves in charge of worlds or entire clusters of star systems.

Requirements
To qualify to become a naval officer, a character must fulfill all the following criteria.
Base Attack Bonus: +3
Skills: Astrogate 6 ranks, Knowledge (Bureaucracy) 8 ranks, Pilot 6 ranks
Feats: Starship Operation (Capital Ship)
Special: Must belong to an organization with a naval military or paramilitary division. Examples include the Trade Federation, the Old Republic, the Galactic Empire, the Rebellion, the New Republic, and the Yuuzhan Vong

Game Rule Information
Naval Officers have the following game statistics.

Class Skills
The naval officer’s class ksills (and the key ability for each skill) are as follows.
Astrogate (Int), Bluff (Cha), Computer Use (Int), Diplomacy (Cha), Gather Information (Cha), Knowledge* (Int), Pilot (Dex), Profession* (Wis), Search (Int), Sense Motive (Wis)
*This skill actually encompasses a number of unrelated skills. Each time this skill is learned, a specific category must also be chosen.
Skill Points at Each Level: 4 + Int Modifier

Vitality
Naval Officer gain 1d6 vitality points per level. The character’s Constitution modifier applies.

Class Features
All of the following are features of the Naval Officer.

Starting Feats
The Naval Officer gains the following feats:
Weapon Group Proficiency (Blaster Pistol)
Weapon Group Proficiency (Simple Weapons)

Enhance Crew
A naval officer can enhance the crew quality of any capital ship he directly commands. After commanding a ship for at least three months, the naval officer grants a +1 circumstance bonus to the crew quality on his ship. This applies only to the generic crew quality of his ship, not the skill checks of specific characters. This bonus increases to +2 at 3rd level, +3 at 5th, +4 at 7th, and +5 at 9th.

Enhance Fleet
Beginning at 4th level, a naval officer can enhance the crew quality of multiple capital ships within a fleet, as long as they are within sensor range of the ship he is on. The number of ships a naval officer may enhance is equal to his naval officer level plus his Charisma bonus. After commanding a fleet of naval ships for at least three months, the naval officer grants a +1 circumstance bonus to the crew quality of those ships, not the skill checks of specific characters. This bonus increases to +2 at 10th level.

Level BaB Fort Save Ref Save Will Save Special Defense Bonus Reputation
1 +0 +1 +1 +2 Enhance Crew +1 +1 +1
2 +1 +2 +2 +3 +2 +2
3 +2 +2 +2 +3 Enhance Crew +2 +2 +2
4 +3 +2 +2 +4 Enhance Fleet +1 +2 +3
5 +3 +3 +3 +4 Enhance Crew +3 +3 +4
6 +4 +3 +3 +5 +3 +4
7 +5 +4 +4 +5 Enhance Crew +4 +4 +5
8 +6 +4 +4 +6 +4 +6
9 +6 +4 +4 +6 Enhance Crew +5 +4 +6
10 +7 +5 +5 +7 Enhance Fleet +2 +5 +7
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