Modules

This should be a list of modules and a brief synopsis, such as what's in the back of the judges handbook. We should also note which ones are no longer available for play and which ones are currently in retirement.

As of August 2010:

Force 1: Recruitment by Stephen Tucker
The original Force adventure that gets it all started. The characters join the ISF and start a new double life when unrest and doubt in the Republic starts.

Force 2: Capture the Flag by Chris Ahrnsbrak
When the modern world intersects with the ancient beliefs of a primitive world, death is a distinct possibility. And to avert catastrophe, the InterStellar Force is ready to be called to duty…

Force 3: Rescue by David Moore
A HoloNet Repeater has gone offline, it happens, so why is the ISF sending your team in to investigate?

Force 4: Derelict by David Moore
On the way back from a mission an ISF team is pulled from hyperspace… What pulled them out?

Force 5: Voices in the Dark by David Moore
At a new colony, sabotage seems to have led to murder, and the colonists have called for help. The ISF has "volunteered" to go the colony and check out the trouble.

Force 6: Prisoners of Knowledge by Stephen Tucker
Our band of heroes has been summoned once again to The Nightsider for another ISF mission. Can they alone save the people of Retella from a doom unimaginable and unthinkable? A doom they are not even aware it exists.

Force 7: Trade Wars by David Moore
Interstellar shipping near Hutt space has always been a risky business. Recently though it's become downright dangerous. Your job is to find out why the pirate activity in the area has increased.

Force 8: Mission Improbable by Joseph Muller
It has been a period of unmitigated peace in the Republic. Hundreds of worlds have equal representation in the Galactic Senate. War is but a memory to most. But a threat looms on the horizon for those who are keeping watch. Once again heroes of freedom will be called to defend the Galaxy from the forces of darkness. This Force for right will be tested to their limits. The Future of the Galaxy hangs in the balance…

Force 9: Piracy on the Rise by Moses Birmelin
The Lianna System is experiencing a rise is piracy at a rate that their system defense force is unable to handle. The representatives from Lianna have asked the Republic to send help but their cry for help has not been heard. The ISF has decided to take a look into the piracy problem in fear of it spreading to other systems. Can the ISF team handle it?

Force 10: Pirate's Hunt by Moses Birmelin
The Lianna System has had an increase in the amount of piracy within the system. The Lianna System Defense Force is on the brink of buckling from the barrage of pirate activity. The importance of the Lianna System has caused the ISF to step in and help the system defense forces. Can the team the ISF assembled aid the beleaguered Liana system?

Force 11: Pirate's Chase By Moses Birmelin
The Lianna System has had an increase in the amount of piracy within the system. The Lianna System Defense Force, LSDF, has had no success in quelling the pirate organization Blood Star Mynocks. The ISF began to take action due to the failure of the Republic Senates lack of response to the plea for help from the LSDF. A race is now on to get information, but will past alliances help or hurt the mission?

Force 12: Boot to the Head by Tony Prokes
ISF Operatives are being sent to the planet Bandomeer to investigate the failure of republic investigators to check in.  What could have happened to the Republic investigators? Could it have something to do with what they were investigating? Or could the group of separatists on the planet have done something to prevent the investigators from performing their duties?

Force 13: Lost and Found by Tony Prokes
Diplomatic immunity obviously does not apply to pirates. So when a diplomatic courier is stolen with a sensitive diplomatic pouch hidden onboard, the ISF is called in to recover it. Can they find it before the forces of evil do? What sensitive information is inside the pouch? Little do our heroes know as they meet on the planet Naboo that yet again the forces of darkness are moving against them. This module is intended for existing Force characters, there is no time allowed for character generation during this module.

Force 14: Boot Camp? by Stephen Holder
The ISF has received tips that a mercenary group might be training troublemakers and idealist fanatics. The players now have to investigate further to see what is really going on.

Force 15A: What are We looking for? - Finding a Scout by Stephen Holder
The ISF has a mission to be completed, but this mission has originated from outside the organization and may have some odd things involved because of this. It all started with a strange message attached to an odder package. The party has to track down an old scout that doesn’t want to be found in order to attempt to find out more about the strange delivery.

Force 15B: What are We looking for? - Traveling to New Places by Stephen Holder
ISF has a mission to be completed, but this mission has originated from outside the organization and may have some odd things involved because of this. It all started with a strange message attached to an odder package. After finding a reluctant scout now the party has to find out where the trail of messengers leads back to and why this being sent it in the first place.

Force 16: Raid on Cladium IV by Stephen Holder
You’ve got the chance to work with the legendary Antarian Rangers. It seems to be a simple objective, but not everything is as it may seem. Grab your gear and enjoy the ride.

Force 17: Feel the Fury by Matt Lenzen
The Galactic Senate and Jedi Council are alarmed at the circumstances surrounding a recent planetary coup. Although thwarted by the intervention of the ISF, the suspected perpetrator escaped. Now, you must return to the planet Phorontia to begin locating the missing mastermind.

Force 18: Exposed by Stephen Tucker
A dignitary has gone missing and all the information points to a group known as the ISF being responsible. Wait a minute, that is us. We didn't do it, right? Someone is setting us up for a fall.

Force 19: The Shooting Star Incident by Stephen Holder
An informant with vital information, a luxury liner missing, and you've been called in to work. Should be fun, right?

Force 20: 2008 Interactive
Everyone enjoys a little downtime, especially our overworked heroes. Come and interact with the other heroes of the ISF. Get in a little training or just brush up on your social skills.

Force 21. A Royal Pain by Kat Guervara and Joe Adkins
Ah the Tapani Sector, playland of the rich and the noble. Acting on request of the council, you have been sent to deal with a rather delicate matter involving the heir of House Cadrian, but not everything is as it seems. New players enter the game…the question is, who's side are they on?

Force 22. House of the Rising Sun by Tony Prokes
A prominent banker on Ralltiir is being threatened by unknown forces. Desperate for his life, he places a call to one of his clients for help. Can the ISF help and maintain the economic stability of this key financial world for the Republic?

Force 23. Machinations by Nancy Mildebrandt
Increased traffic to and from Raxus Prime has the ISF concerned. What could be going on at a planet of junk?

Force 24. Hunting on Coruscant by Brandon J. Lands and Stephen Holder
You've been called in to find someone on Coruscant. All they would tell you is that this individual has crossed paths with the ISF previously and now they want you to find him. So show up to the brief and start this hunt…

Force 25. Force Interactive GenCon 2009 by Storyline and Joe Adkins
Everyone enjoys a little downtime, especially our overworked heroes. Come and interact with the other heroes of the ISF. Get in a little training or just brush up on your social skills. Players must have an existing Force character for this event.

Force 26. Queen of Diamonds, Knave of Hearts by Kat Guervara
Tapani parties are always the best: prestige, politices, beautiful young noble women, those great Mon Cal cakes… and imminent danger for your theatrical and dining pleasure. Sometimes calling on old friends may be your best bet.

Force 27. Dangerous, Nasty, Repulsive by Nancy Mildebrandt
The Trade Federation's blockade of the planet Naboo has been thwarted. Now what awaits our intrepid heroes?

Force 28. Force Interactive GenCon 2010 by Storyline, Stephen Holder and Joe Adkins
Everyone enjoys a little downtime, especially our overworked heroes. Come and interact with the other heroes of the ISF. Get in a little training or just brush up on your social skills. Players must have an existing Force character for this event.

Force 29. I Have a Permit for That, by Stephen Tucker
Sent to an exclusive resort run by a criminal syndicate to retrieve an informant. You can do anything you want as long as you follow one rule…get a permit first.

Force 30. Deysa Not so Brokee, by Nancy Mildebrandt
A comm from ISF operative Tinks on Naboo requests help investigating an unusual turn of events. Do you lend assistance to a fellow operative?

Force 31. One of Our Engineers is Missing, by John Romppainen
The ISF intercepts a distress signal from a Separatist droid engineer that was on her way to meet with the ISF to defect. Will the ISF rescue her before the Separatist's send their own team.

Force 32. Force Interactive GenCon 2011 by Storyline and Stephen Holder
Everyone enjoys a little downtime, especially our overworked heroes. Come and interact with the other heroes of the ISF. Get in a little training or just brush up on your social skills. Players must have an existing Force character for this event.

Force 33. Lost in…, by Jim Medley
It is a time of hidden turmoil within the Republic. Unseen forces play shadow games with deadly consequences. Jedi Master Mace Windu has dispatched a group to insure these sinister menaces do not interrupt the fabled launching of the Republic's latest endeavor to keep the peace amongst the stars. The Katana Fleet is ready to take its place in the annals of the grand history of the Republic. If you succeed at your duties of insuring the festivities, otherwise things may become lost in…

Force 34. Trouble on Dianthus IV, by Michael Bisberg
The Republic's Ambassador to the Dianthus System is not responding to official inquiries. The local government on Dianthia denies having any knowledge concerning his whereabouts. The Trade Federation says that it has no comment. What could be going on?

Force 35. Confusing Times, by Nancy Mildebrandt
Sith? Dark side followers? What is happening in the Republic? The Galaxy is a big place to hide out in. Can your ISF team uncover clues?

Force 36. Force Interactive GenCon 2012 by Storyline and Stephen Holder
Everyone enjoys a little downtime, especially our overworked heroes. Come and interact with the other heroes of the ISF. Get in a little training or just brush up on your social skills. Players must have an existing Force character for this event.

Force 37. Wicked Webs, by Jim Medley
Astall Vilbum, the Caretaker of the Jedi Temple's Tower of First Knowledge, witnesses the activation of a holocron; one that had remained undisturbed for nearly fourteen generations. Vilbum is greatly troubled by this omen and alerts fellow Master Mace Windu. Windu is now sending the ISF to investigate the disturbance. Are you prepared to encounter the mayhem that is to follow? Join us now…

Force 38. Paths to the Future, by Stephen Holder
The ISF has once again called on you for a mission. What could be so important that you've been sent on what should be a simple delivery run?

Force 39. On the Tin Trail, by Stephen Holder
A lead has been put together which may point to a developer for Project Iron Hand. The ISF wants you to check this out.

Force 40. Force Interactive GenCon 2013 by Storyline and Stephen Holder
Everyone enjoys a little downtime, especially our overworked heroes. Come and interact with the other heroes of the ISF. Get in a little training or just brush up on your social skills. Players must have an existing Force character for this event.

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