Jedi Watchman Class

The Jedi Council draws these elite guardians of the galaxy from a select group of Jedi. They seek out truth, defeat injustice, and track people and information. They investigate the presence of the dark side and bring it to light, whether it is a rising dark side threat or a dangerous crime lord. Despite the gender implied by the name, both male and female characters can be Jedi Watchmen.

Using stealth and guile, they root out dark side activity and other threats to the Jedi Order, the Republic, and its citizens. They learn to use the Force to hide from sight, allowing them to penetrate to the source of danger.

To qualify to become a Jedi Watchman, a character must fulfill the following criteria:
Jedi Level: 7th
Skills: Affect Mind 7 ranks, Gather Information 7 ranks, Hide 7 ranks, Move Silently 7 ranks
Special: The character must have approval from the Jedi Council to be trained to be a Jedi Watchman

Game Rule Information
Vitality: Jedi Watchmen gain 1d8 vitality points per level. The character's Constitution modifier applies.

Class Skills
The Jedi Watchman's class skills and the key ability for each skill are as follows.
Climb (Str), Computer Use (Int), Craft* (Int), Disable Device (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge* (Int), Listen (Wis), Move Silently (Dex), Pilot (Dex), Profession* (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis)
*This skill actually encompasses a number of unrealted skills. Each time this skill is learned, a specific category must also be chosen.
Skill Points at Each Additional Level: 6 + Int modifier.

Class Features
The following are features of the Jedi Watchman prestige class.

Danger Sense
The Jedi Watchman gains an insight bonus on Wisdom checks to avoid being surprised. This bonus is equal to the Jedi watchman's class level.

Bonus Feat
At 1st and 3rd level, the Jedi Watchman gains a bonus feat from the following list:
Improved Initiative, Lightning Stealth, Mind Trick, Stealthy, Track, Urban Tracking

Force Camouflage
At 2nd level, the Jedi Watchman learns a special technique to hide himself using the Force. He becomes a pale shadow and easily blends into his surroundings.

While Force camouflage is activated, the Jedi Watchman gains a +10 Force bonus on Hide checks. If a character succeeds in his Spot check against the Jedi Watchman's Hide check, the spotter detects the Jedi Watchman and can target him normally. However, any attack directed at the camouflaged Jedi Watchman has a 20% chance to miss due to concealment.

Activating Force camouflage is an attack action and costs 3 vitality points. Every additional round that Force camouflage is maintained requires an attack action and the expenditure of 3 vitality points. A Jedi Watchman can't maintain Force camouflage while using other Force skills or engaging in distracting activity.

Increase Lightsaber Damage
As a Jedi Watchman gains levels, the amount of damage he can deal with his lightsaber increases.

Each time the Jedi gains Increase Lightsaber Damage, the weapon’s damage increases by +1d8.

Subtle Camouflage
At 5th level, a Jedi Watchman is able to hide himself from the physical reality at the same time as masking his presence from other Force-users. A Jedi Watchman gains the ability to use Force camouflage without disrupting the Force Stealth skill. This combination also allows the Jedi Watchman to remain hidden from a Force-user using the Sense Surroundings technique.

Level BaB Fort Save Ref Save Will Save Special Defense bonus Reputation
1 +0 +1 +2 +2 Bonus Feat, Danger Sense +1 +0
2 +1 +2 +3 +3 Force Camouflage +2 +1
3 +2 +2 +3 +3 Bonus Feat +2 +1
4 +3 +2 +4 +4 Increased Lightsaber Damage +1d8 +3 +1
5 +3 +3 +4 +4 Subtle Camouflage +3 +2
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