Jedi Scholar Class

Some Jedi find they are closest to understanding the Force when they study other subjects. Even more so than most consulars, Jedi Scholars delve into many fields of study, letting the Force guide them to their specialties. By devoting themselves to thoroughly comprehending even a few topics, Jedi Scholars hope to increase their understanding of the galaxy as a whole.

Jedi Scholars are most common in times of relative peace. During the height of the Old Republic, such Jedi gathered in large numbers to discuss their most recent findings and theories. Jedi Scholars were an important part of the Jedi Council, constantly adding to the vast body of lore the Council could call on to make difficult decisions. Scholars traveled to the fringes of civilized space to seek out lost fragments of text or study newly discovered star systems.

Requirements
To qualify to become a Jedi Scholar, a character must fulfill the following criteria.
Feats: Control, Force-Sensitive, Sense
Skills: A total of 5 ranks in any three Knowledge skills
Special: Jedi level 3rd

Game Rule Information
Vitality: Jedi Scholar gain 1d6 vitality points per level. The character’s Constitution modifier applies.

Class Skills
The Jedi Scholar’s class skills (and the key ability for each skill) are as follows.
Computer Use (Int), Craft* (Int), Diplomacy (Cha), Knowledge* (Int), Profession (Wis), Read/Write Language, Sense Motive (Wis), Speak Language, Spot (Wis), Treat Injury (Wis)
*This skill actually encompasses a number of unrealted skills. Each time this skill is learned, a specific category must also be chosen.
Skill Points at Each Level: 6 + Int modifier

Class Features
The following are features of the Jedi Scholar prestige class.

Alter
If a Jedi Scholar does not already have the Alter feat, he gains it at 1st level.

Scholarly Knowledge
A Jedi Scholar picks up a great deal of knowledge while pursuing specific topics. This wide range of learning grants the Jedi Scholar a circumstance bonus on Knowledge checks. At 1st level, this bonus is +2. It increases to +4 at 3rd level, +6 at 6th level, and +8 at 9th level. (This ability allows a Jedi Scholar to purchase a wide range of Knowledge skills at only a few ranks each while still deriving a large benefit.)

Deflect (Defense)
A Jedi learns to deflect blaster bolts and other projectiles with his lightsaber, thereby providing a dodge bonus to Defense against such attacks. You must be carrying an active lightsaber to use this special ability.

Deflecting an attack is a reaction that costs the Jedi a move action in his next round. The Jedi must indicate he is using Deflect (Defense) when an opponent declares an attack against him, but before any attack rolls are made. When used in this fashion, the Jedi gains the dodge bonus against all ranged attacks directed at him in the round.

For example, if Sen Udo-Mal uses his activated lightsaber to deflect any number of blaster attacks in round three of combat, in round four Sen Udo-mal loses a move action to account for the effort expended to deflect the attacks in round three.

Each time the Jedi gains Deflect (Defense), it provides a +1 dodge bonus to Defense when he uses his lightsaber to block ranged attacks.
Deflect (Defense) can be used in conjunction with total defense for even greater protection, providing the dodge bonus for deflecting the attack and the +4 dodge bonus granted by using total defense. In this case, Deflect (Defense) isn’t a reaction; it’s an attack action used in a round when the Jedi expects to come under heavy fire.

Direct
At 4th level, a Jedi Scholar gains the ability to guide the cooperation of other characters by making an Intelligence check (DC 15 + the number of characters directed). Success of this check increases the bonus granted by cooperation by +2. This benefit increase to +4 at 8th level. Directing other characters takes as long as the task to be attempted (minimum of 1 full round). The circumstance bonus granted by this ability does not stack with the circumstance bonus granted by the Noble’s command ability.

Deflect (Extended Defense)
At 4th level, a Jedi Scholar learns to extend his defensive deflection skills to others whining 2 meters of the Jedi’s position. You must be carrying an active lightsaber to use this special ability.

Now the Jedi can provide a dodge bonus to anyone within 2 meters of his position. All the rules associated with Deflect (Defense) apply; the only difference is that now the Jedi can extend this ability to help those nearby.

Record Jedi Holocron
Although the secrets of creating interactive Jedi holocrons have been lost, a small number of Jedi have learned how to add to the body of information stored on existing holocrons. At 7th level, a Jedi Scholar unlocks this secret and may record new information on a holocron.

Deflect (Attack)
A Jedi learns to deflect blaster bolts with his lightsaber to redirect the attack towards a target within one range increment of the Jedi’s position. (The type of blaster determines the range increment.) You must be carrying an activated lightsaber to use this special ability.

Deflecting and redirecting an attack is a reaction that cost the Jedi a move action in his next round. The Jedi must indicate that his is using his Deflect (Attack) when an opponent declares an attack against him but before any attack rolls are made. Deflect (Defense) and Deflect (Attack) can be used together in the same round (though the Jedi can decide not to use the defense if he wants a better chance of redirecting the incoming attack).

The Jedi can deflect and redirect a number of attacks equal to one-half his Jedi level, rounded up. The redirected attack must miss the Jedi by 5 or less; any attack that hits the Jedi or misses by 6 or more points can’t be redirected.

If the Jedi can redirect the attack, the Jedi immediately rolls an attack roll using his lightsaber attack bonus and applying a – 4 penalty as described below. If this roll is high enough to hit the target, the redirected attack deals damage to the target (the type of blaster determines the damage dealt by a redirected attack).

Each time the Jedi gains Deflect (Attack), the penalty associated with the redirected attack is lessened by 1.

Create Jedi Holocron
At 10th level, a Jedi Scholar rediscovers the art of creating an interactive Jedi holocron – knowledge widely considered to be lost.

Jedi Knight
When the Jedi Scholar’s total Jedi Class levels (Jedi Scholar levels plus any other Jedi class or prestige class levels) equal 7, the character becomes a full Jedi Knight and gains a bonus knight feat (this replaces the Jedi Knight class feature of any other Jedi class). This bonus knight feat must be drawn from the following list, and the Jedi must meet any prerequisites.
Burst of Speed, Force Mastery, Force Mind, Knight Defense, Knight Mind, Knight Speed, Lightsaber Defense, Skill Emphasis (any)

Block
This is a modified version of deflect that allows the Jedi to deflect a ranged attack without the use of a lightsaber. If the Jedi does not have some sort of protective gear (such as an armored gauntlet), or an item that can withstand the ranged attack (such as an energy shield or suitably dense material), the Jedi must spend a Force Point to use this ability. (Force Points spent in this way do not add the usual bonus dice to d20 rolls that the Jedi makes in the subsequent round.) Block doesn't allow the Jedi to extend the defense beyond the Jedi's position, and all other rules concerning deflect (defense) and deflect (attack) apply. A Jedi gains this ability when they gain Deflect (Defense) at +2.

Level BaB Fort Save Ref Save Will Save Special Defense bonus Reputation
1 +0 +0 +1 +2 Alter, Scholarly Knowledge +2 +1 +1
2 +1 +1 +2 +3 Deflect (Defense) +2 +2
3 +1 +1 +2 +3 Scholarly Knowledge +4 +2 +2
4 +2 +1 +2 +4 Direct +2, Deflect (Extended Defense) +2 +3
5 +2 +2 +3 +4 Increased Lightsaber Damage +1d8 +3 +4
6 +3 +2 +3 +5 Scholarly Knowledge +6 +3 +4
7 +3 +2 +4 +5 Record Jedi Holocron +4 +5
8 +4 +3 +4 +6 Direct +4, Deflect (Attack) +4 +6
9 +4 +3 +4 +6 Scholarly Knowledge +8 +4 +6
10 +5 +3 +5 +7 Create Jedi Holocron +5 +7
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