Jedi Ace Class

A Jedi Ace feels most at home in the cockpit of a Starfighter and uses his mastery of the Force in the exhilarating art of Starfighter combat. Using his connection to the Force, the Jedi Ace can weave effortlessly through asteroid fields, dodge storms of enemy laser fire, execute death-defying combat maneuvers, and overcome entire squadrons of enemy craft as easily as he breathes.

A Jedi Ace flies his ship not for the thrill of battle, but for the connection to the Force it brings. As the Jedi Ace slowly surrenders to the Force, flying almost takes care of itself. Even in a great battle, a Jedi Ace trusts her instincts to lead her to victory. When the battle is over, the Jedi Ace feels closer to the Force than ever before.

Jedi Aces belong to the Jedi Order. They have turned their command of the Force to battles fought in space rather than on the ground.

Jedi Aces gravitate towards starfighter squadrons, where they their abilities to good use.

To qualify to become a Jedi Ace, a character must fulfill the following criteria.
Base Attack Bonus: +4
Skills: Pilot 6 ranks, See Force 4 ranks
Feats: Force-Sensitive, Sense
Special: Jedi level 1+

Game Rule Information
Vitality: Jedi Aces gain 1d8 vitality points per level. The character’s Constitution modifier applies.

Class Skills
The Jedi Ace’s class skills, and the key abilities for each skill, are as follows:
Astrogate (Int), Computer Use (Int), Knowledge* (Int), Pilot (Dex), Profession* (Wis), Repair (Int), and Spot (Wis)
*This skill actually encompasses a number of unrealted skills. Each time this skill is learned, a specific category must also be chosen.
Skill Points at Each Level: 6 + Int modifier

Class Features
The following are features of the Jedi Ace prestige class.

Starting Feat
The Jedi Ace gains the following feat:
Starship Operation (Starfighter)

Starfighter Defense
At 1st level, the Jedi Ace can add her Defense bonus from her Jedi Ace levels to the Defense of any starfighter-class vehicle she’s piloting.

Starship Focus
At 2nd level, the Jedi Ace can use his ability to sense the Force to aid his flying. After activating this ability, a successful See Force check (DC 15) grants the Jedi Ace a Force bonus on her Pilot checks when she is piloting a starship (or cooperating on skill check with another pilot). The bonus is equal to one-third the Jedi Ace’s Force-User level (round down) and lasts 10 rounds. Activating this ability is a full-round action.

At 3rd level, the Jedi Ace gains a +1 competence bonus on Pilot and Repair skill checks used on a starfighter he designates as familiar. The same bonus is applied to the Jedi Ace’s attack roll when firing the starfighter’s weapons. At 5th level, the bonus increases to +2.

To designate a starfighter as familiar, the Jedi Ace must have operated the starfighter for at least three months. A Jedi Ace can only be familiar with one starfighter at a time. This limitation applies even if the Jedi Ace has levels in the Starship Ace prestige class.

Starfighter Evasion
At 4th level, the Jedi Ace can make a Pilot check to lessen the damage dealt by a successful hit against a starfighter-class vehicle he is piloting. If the Pilot check exceeds the attack roll, the damage dealt to the pilot’s ship is halved (round fractions down, to a minimum of 1 point of damage). The Jedi Ace can make an evasion check once per round.

Trust the Force
Once per day, a Jedi Ace of 5th level can reroll any failed attack roll made with a starship’s weapon. The second result must be used, regardless, of whether it is better or worse than the first. This ability is not cumulative with the scoundrel’s lucky class feature.

Jedi Knight
When the Jedi Ace’s total Jedi Class levels (Jedi Ace levels plus any other Jedi class or prestige class levels) equal 7, the character becomes a full Jedi Knight and gains a bonus knight feat (this replaces the Jedi Knight class feature of any other Jedi class). This bonus knight feat must be drawn from the following list, and the Jedi must meet any prerequisites.

Force Mastery, Force Mind, Knight Defense, Knight Mind, Lightsaber Defense, Skill Emphasis (Pilot)

Level BaB Fort Save Ref Save Will Save Special Defense bonus Reputation
1 +0 +1 +2 +1 Starfighter Defense +1 +0
2 +1 +2 +3 +2 Starship Focus +2 +1
3 +2 +2 +3 +2 Familiarity +1 +2 +1
4 +3 +2 +4 +2 Starfighter Evasion +3 +2
5 +3 +3 +4 +3 Trust the Force, Familiarity +2 +3 +2
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