Force Strike Skill

Force Strike (Int)
Requires the Force-Senstive and Alter feats
You can attack one or more opponents using the Force.

Check: A Force Strike check sets the DC for the target’s Reflex saving throw. On a failed save, the target takes 3d4 points of physical damage. On a successful save, the target takes half damage.

Result DC
9 or less 10
10-19 15
20+ 20

Force Push: You can physically shove your target in addition to Force Strike's normal effects. By spending 4 vitality points (instead of the normal 2 vitality point cost of Force Strike), your target is pushed 2 meters directly away from you and knocked prone on a failed Reflex save. For every 5 ranks you have in Move Object, the target may be pushed back an additional 2 meters. In addition, the target gets a +4 bonus to its Reflex save for every size category greater than Medium, a –4 penalty to its Reflex save for every size category smaller, and a +4 bonus to its Reflex save if it has more than two legs or is otherwise more stable than a normal humanoid. In all other respects, Force Push functions the same as a normal use of Force Strike.

The pushed character moves in a straight line directly away from you and takes 1d6 points of damage (no save) if he hits an obstacle. The obstacle takes damage according to the pushed character's size (see Move Object table). If the obstacle is a character, he may make a Reflex save (DC 15 or as listed in table above, whichever is higher) to take half damage.

Special: Force Strike has a range of 10 meters. It can affect up to four targets standing adjacent to one another.

You can take 10 when making a Force Strike check, but you can’t take 20.

A character with the Focus feat gets a +2 aptitude bonus on Force Strike checks.

Time: Force Strike is an attack action.

Vitality Point Cost: 2

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