Entertain Skill

Entertain (Cha)
You are skilled in some type of artistic expression and know how to put on a performance. Each rank you posses in this skill makes you capable at one form of entertainment. Possible Entertain types include ballad, chant, comedy, dance, drama, drums, epic, flute, harp, impersonation, kloo horn, mime, ode, song, storytelling, and trumpet. (The GM may authorize other types.)

Check: You can impress audiences with your talent and skill.

DC Performance
10 Routine performance. Trying to earn credits by playing in public is essentially begging. You earn 1d10 x 10 credits/day.
15 Enjoyable performance. In a prosperous locale, you can earn 2d10 x10 credits/day.
20 Great performance. In a prosperous locale, you can earn 2d10 x 20 credits/day. With time, you may be invited to join a professional troupe or band.
25 Memorable performance. In a prosperous locale, you can earn 2d10 x 50 credits/day. With time, you may come to the attention of wealthy patrons.
30 Extraordinary performance. In a prosperous locale, you can earn 2d10 x 100 credits/day. With time, you may draw attention from distant potential patrons.

Retry: Yes, but not for the same performance and audience.

Special: You can take 10 when making an Entertain check, but you can’t take 20.

A character with the High Culture feat gets a +2 aptitude bonus on Entertain checks.

A character with the Mimic feat gets a +2 aptitude bonus on Entertain checks pertaining to comedy, drama, impersonation, or storytelling.

Time: Entertain usually requires several minutes to an hour or more to enthrall an audience.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License