Empathy Skill

Empathy (Wis)
Requires the Force-Sensitive feat
You can reach into the Force to read a target’s surface emotions, getting a sense of the target’s general state of mind.

Check: An Empathy check allows you to sense a target’s general mood, attitude, and emotional state. You can tell if the target is happy or sad, angry or indifferent. The target gets to make a Will save (DC 10 + your Force-using level) to resist your empathic probe. This save is a reaction that the target isn’t even aware of. The target doesn’t know his emotions are being read.

If the target’s save fails, you get a sense of the target’s mood. Determining the target’s mood grants a Force bonus on the next skill check you make against the target within the next 10 rounds (1 minute) using one of the following interaction skills: Bluff, Diplomacy, Handle Animal, Intimidate, Entertain, or Sense Motive.

Result Force Bonus to Interaction Skills
4 or less +1
5-14 +2
15-24 +3
25-34 +4
35+ +5

Retry: You can’t use Empathy on the same target again until after 24 hours have passed.

Special: You can take 10 when making an Empathy check, but you can’t take 20.

A character with the Compassion feat gets a +2 aptitude bonus on Empathy checks.

Time: Empathy is an attack action. The Force bonus lasts for 10 rounds (1 minute) or until you make a skill check against the target using one of the interaction skills listed above.

Vitality Point Cost: 2

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