Elite Trooper Class

Elite Trooper
The elite trooper represents an individual who has received advanced combat training. More than a mere soldier, the elite trooper is highly trained and capable of taking on any number of combat-related missions, such as guarding an important location, assaulting an enemy base, or participating in a stealthy insertion into enemy territory. She’s a crack shot and, though trained in the use of armor, can easily operate with it if the situation warrants. And when the fighting gets particularly brutal, the elite trooper can dispatch foes hand-to-hand as easily as she does with a blaster.

Elite troopers exist in a variety of roles, but unlike the Imperial Stormtroopers – the “elite troops” of the Empire – they rely on skill and ingenuity more than sheer force and blind obedience to the Emperor’s will. Thus, the best mission for them involve penetrating attacks deep behind enemy lines, or guerilla warfare conducted on enemy-held worlds – situations where versatility and sheer determination are the elite trooper’s best armaments and armor.

Elite troopers are frequently recruited from the ranks of military organizations, though a rare handful are completely self-taught – and highly valued when the shooting starts. They are often put in charge of the groups of lesser-trained soldiers, in hopes that some of their cunning will rub off on the rookies. At the very least, their experience might keep the rookies alive long enough to become elite troopers themselves. Even so, everyone recognizes that the elite trooper’s destiny will no doubt include a violent end – preceded by a lifetime of adrenaline-filled excitement.

To qualify to become an elite trooper, a character must fulfill the following criteria.
Base Attack Bonus: +6
Feats: Dodge, Point Blank Shot, Precise Shot

Game Rule Information
Vitality: Elite Troopers gain 1d10 vitality points per level. The character’s Constitution modifier applies.

Class Skills
The Elite Trooper’s class skills, and the key abilities fore each skill, are as follows.
Climb (Str), Computer Use (Int), Demolitions (Int), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge* (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis), Treat Injury (Wis)
*This skill actually encompasses a number of unrelated skills. Each time this skill is learned, a specific category must also be chosen.
Skill Points at Each Level: 6 + Int modifier

Class Features
The following are features of the elite trooper prestige class.

Starting Feats
The elite trooper gains the following feats.
Armor Proficiency (Light)
Armor Proficiency (Medium)
Armor Proficiency (Heavy)
Weapon Group Proficiency (Blaster Pistols)
Weapon Group Proficiency (Blaster Rifles)
Weapon Group Proficiency (Heavy Weapons)
Weapon Group Proficiency (Vibro Weapons)

Weapon Focus
At 2nd level, the elite trooper gains Weapon Focus as a bonus feat. This feat applies to a specific weapon of the character’s choosing.

Uncanny Dodge
Starting at 3rd level, the elite trooper gains the extraordinary ability to react to danger before her senses would normally allow her to do so. At 3rd level and above, the elite trooper retains her Dexterity bonus to Defense (if any) regardless of being caught flat-footed or struck by a hidden attacker. (She still loses her Dexterity bonus to Defense if immobilized.) This aspect of uncanny dodge does not negate flank attacks.
At 7th level, the elite trooper can no longer be flanked, since he can react to opponents on opposite sides of himself as easily as he can react to a single attacker. This ability denies bounty hunters the ability to use flank attack to sneak attack the elite trooper

This ability stacks with the Scout version.

Weapon Specialization
On achieving 5th level, the elite trooper gains Weapon Specialization. Weapon Specialization adds a +2 competence bonus on damage rolls with a chosen type of weapon. The Elite Trooper must have Weapon Focus with that melee weapon type to take Weapon Specialization.

Devastating Strike
At 9th level, the elite trooper gains the ability to execute a deadly strike with any weapon she wields. Making a deadly strike requires a full-round action. (The elite trooper can take a 2-meter step, but cannot take any other actions.) The elite trooper uses her normal base attack bonus (including all relevant modifiers), with an additional +4 competence bonus on the attack. The threat range for a critical hit is doubled, and the attack also deals maximum possible damage (regardless of whether it is a normal or critical hit). This ability does not stack with the Jedi Weapon Master’s deadly strike.

Example: An elite trooper uses her deadly strike when firing a blaster pistol. The threat range for a critical hit doubles from 20 to 19-20. if she hits, the blaster pistol deals 18 points of damage (maximum value for 3d6), plus any bonuses for other feats or special abilities the elite trooper has. (A critical hit deals 18 points of wound damage.)

Level Base Attack Bonus Fort Save Ref Save Will Save Special Defense Bonus Reputation Bonus
1 +1 +2 +1 +1 Starting Feats +1 +0
2 +2 +3 +2 +2 Weapon Focus +2 +1
3 +3 +3 +2 +2 Uncanny Dodge (Dex Bonus) +2 +1
4 +4 +4 +2 +2 +2 +2
5 +5 +4 +3 +3 Weapon Specialization +3 +2
6 +6 +5 +3 +3 +3 +3
7 +7 +5 +4 +4 Uncanny Dodge (Can’t be Flanked) +4 +3
8 +8 +6 +4 +4 +4 +4
9 +9 +6 +4 +4 Deadly Strike +4 +4
10 +10 +7 +5 +5 +5 +5
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