Dark Side Devotee Class

The dark side devotee is what the Force Adept would have been had he turned to the dark side early on. Pursuing a different path form the Jedi or even the Sith tradition, he regards the Force as something supernatural, fostering that image in the minds of others to make himself seem more mysterious and powerful. His belief system may not recognize the Force as the same tool the Jedi or the Sith use. Dark Side Devotees are even more rare than Force Adepts, although a greater proportion of them take up careers as adventures or wanderers.

Dark Side Devotees can be aliens and their specific goals and methods can reflect those of a shaman, occultist, sorcerer, priest, or even a scientist grounded in physics and “rational explanations.”

Dark Side Devotees become adventures because of their quest for power. Often they have exhausted the mystical resources and artifacts of their own worlds, forcing them to look elsewhere for relics and knowledge to further their ambitions. They often forge alliances with other devotes, either to pursue a common goal or simply to exploit their abilities. But every Dark Side Devotee knows that if he falters, if he rejects the power offered him by the dark side of the Force, others will trample him underfoot in their own rush for power. All Dark Side Devotees follow the dark side of the Force, even if they think of it as something else.

A Dark Side Devotee begins his training in the Force by taking what he wants from others and dominating the world around him, as typified by the Alter feat. Many of his skills and feats – including those that are not directly related to the Force – involve manipulating others.

Dark Side Devotees discover their power early in life. Frequently, they do not care how the Force works, as long as it focuses their hatred and anger against those who have wronged them. What little training they receive is generally bestowed by more powerful darksiders, who might initially think of the Dark Side Devotee as an apprentice or even a slave. There are precious few formal traditions for Dark Sid Devotees. Many come from primitive cultures where they are regarded in awe and terror for their ability to manipulate the environment, and they nurture this belief to exploit the weak. They occasionally find themselves tricked into an ever-escalating race for power or lured into pacts with more powerful dark side practitioners – in either case, risking a fate worse than death for a lapse in judgment or a show of ambition.

To qualify to become a Dark Side Devotee, a character must fulfill the following criteria.
Base Attack Bonus: +2
Skills: Intimidate 4 ranks
Feats: Force-Sensitive
Dark Side Points: 3

Game Rule Information
Vitality: Dark Side Devotees gain 1d8 vitality points per level. The character’s Constitution modifier applies.

Class Skills
The Dark Side Devotee’s class skills, and the key abilities for each skill, are as follows.
Craft* (Int), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Knowledge* (Int), Listen (Wis), Move Silently (Dex), Profession* (Wis), Sense Motive (Wis), Spot (Wis), Survival (Wis)
*This skill actually encompasses a number of unrealted skills. Each time this skill is learned, a specific category must also be chosen.
Skill Points at Each Level: 6 + Int modifier

Class Features
The following are features of the Dark Side Devotee prestige class.

Starting Feat
The Dark Side Devotee gains the following feat:
Weapon Group Proficiency (Blaster Pistol)

Force Training
The Dark Side Devotee gains a bonus Force feat at 1st, 3rd, and 5th level. This bonus Force feat is selected from the following list.

Alter, Control, Sense

Once one of these feats is selected, its associated Force skills become class skills foe the character.

Dark Side Skill Emphasis
At 1st level and very three levels thereafter (4th, 7th, and 10th), the Dark Side Devotee gains the bonus feat Skill Emphasis. This feat must be applied to a Dark Side Force skill. The character cannot select the same skill twice.

Dark Side Talisman
At 2nd level, a Dark Side Devotee gains the ability to imbue a small item of personal significance with the dark side of the Force. It takes a full day to imbue the item, as well as the expenditure of 1 Force Point. Once imbued, the item becomes a dark side talisman, providing the Dark Side Devotee with a +2 on saving throws made to defend against non-dark side Force skills or Force feats. At 8th level, the same process can increase the power of the dark side talisman; it then provides a +4 bonus.

Force Weapon
At 6th level, a Dark Side Devotee can imbue a non-powered melee weapon (such as a club, a knife, or a quarterstaff) with the Force. This must be a weapon that the Dark Side Devotee wields personally. It takes a full-round action to imbue the weapon with the Force, and costs 4 vitality points. The benefit the weapon gains lasts for a number of rounds equal to the character’s Dark Side Devotee level. At 6th level, the weapon’s damage increases by +1d8. (So, a Force-imbued quarterstaff deals 1d6 + 1d8 damage.) At 9th level, the weapon’s damage Increase by an additional +1d8 (for a total of +2d8).

A Force-imbued weapon gains another benefit when used against a lightsaber. If the wielder of a lightsaber attempts to strike a Force-imbued weapon wielded by an opponent, the lightsaber does not ignore the damage reduction of the Force-imbued weapon.

Level BaB Fort Save Ref Save Will Save Special Defense Bonus Reputation
1 +0 +1 +1 +2 Force Training, Dark Side Skill Emphasis +2 +0
2 +1 +2 +2 +3 Dark Side Talisman +2 +3 +1
3 +2 +2 +2 +3 Force Training +3 +1
4 +3 +2 +2 +4 Dark Side Skill Emphasis +3 +1
5 +3 +3 +3 +4 Force Training +4 +2
6 +4 +3 +3 +5 Force Weapon +1d8 +4 +2
7 +5 +4 +4 +5 Dark Side Skill Emphasis +4 +2
8 +6 +4 +4 +6 Dark Side Talisman +4 +5 +3
9 +6 +4 +4 +6 Force Weapon +2d8 +5 +3
10 +7 +5 +5 +7 Dark Side Skill Emphasis +5 +3
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