Cure Poison Feat

Cure Poison
You can use the light side of the Force to destroy a poison afflicting a character.

Prerequisites: Alter, Control, Force-Sensitive, no more than 1 Dark Side Point

Benefit: You gain the power to completely detoxify poisons affecting a living being. You must use the Heal Another skill when trying to destroy a poison in another creature, and a Heal Self check when attempting to destroy one in yourself. The DC to successfully destroy a poison is equal to the poison’s save DC +10. On a successful check, you render the poison harmless, preventing it from doing any further damage to the target, though any damage already done remains. Using Cure Poison requires 1 hour per attempt and cost 5 vitality points.

Unlike most Force skills with a vitality point cost, it is possible to take 20 on a Heal Another or Heal Self check to destroy a poison. Doing so is extremely taxing, requiring 20 hours and a total of 100 vitality points.

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