Big Game Hunter Class

Big-Game Hunter
Big-game hunters are sportsmen and wilderness guides who face creatures whose very names cause lesser beings to shudder with fear.

Whether they reside on heavily populated Core Worlds or the backwater planets on the fringes of the known galaxy, most big-game hunters live for the hunt, although some are jaded beings looking for a new brand of excitement. In many ways, they are similar to bounty hunters, except they prey on creatures rather than sentient beings. They view their prey with respect and awe, knowing that they are matching their wits against the finely honed instincts of deadly creatures and the raw power of untamed environments. They know that someday they will meet their match, but until then, they continue to survive against the odds.

Sometimes big-game hunters hunt alone, and other times they travel with other professional or highly skilled sports hunters seeking to bag furs, pelts, trophies of various kinds, or maybe eggs and live animals for resale. When not hunting, big-game hunters frequently hire themselves out as guides for amateurs looking for a good hunt or some trophy with which to impress guests.

Requirements
To qualify for the big-game hunter prestige class, a character must fulfill the following criteria.
Base Attack Bonus: +4
Skills: Hide 5 ranks, Listen 5 ranks, Move Silently 5 ranks, Spot 5 ranks, Survival 5 ranks
Feat: Track
Special Qualities: A big-game hunter must have the trailblazing special ability

Game Rule Information
Vitality: A big-game hunter gains 1d10 vitality points per level. The character’s Constitution modifier applies.

Class Skills
The big-game hunter’s class skills, and the key ability for each skill, are as follows.
Balance (Dex), Climb (Str), Craft* (Int), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge* (Int), Listen (Wis), Move Silently (Dex), Profession* (Wis), Pilot (Dex), Read/Write Language, Ride (Dex), Search (Int), Speak Language, Spot (Wis), Survival (Wis), Swim (Str)
*This skill actually encompasses a number of unrelated skills. Each time this skill is learned, a specific category must also be chosen. Examples include Craft (Droids), Knowledge (Jedi Lore), and Profession (Droid Programmer).
Skill Points at Each Level: 6 + Int modifier

Class Features
The following are features of the big-game hunter prestige class.

Bonus Feats
The big-game hunter gains a bonus feat at 1st, 4th, 7th, and 10th level. This bonus feat is selected form the following list, and the big-game hunter must meet all of the feat’s prerequisites.
Acrobatic, Alertness, Athletic, Dodge, Endurance, Exotic Weapon Proficiency, Fame, Improved Darkvision, Improved Initiative, Improved Low-Light Vision, Infamy, Multidexterity, Multiweapon Fighting, Ride-By Attack, Rugged, Run, Spirited Charge, Steady, Weapon Focus

Expert Stalker
At 2nd level, the big-game hunter chooses a creature size and type (Large [predators], for example). He becomes so adept at hunting such beasts that he receives a +2 competence bonus on Survival checks when tracking creatures of the specified size and type and a +2 competence bonus on Hide, Listen, Move Silently, and Spot checks made against such creatures.

At 5th and 8th level, the big-game hunter designates another creature type and size against which his stalking bonus apply.

Poison Resistance
Upon reaching 3rd level, the big-game hunter has built up his resistance to natural poisons and venom (but not manufactured chemical poisons or toxins). If he fails a saving throw against a natural poison or venom, he can reroll the save and take the better result.

Ignore Damage Reduction
At 7th level, the big-game hunter can pinpoint weak spots in a creature’s carapace or chitinous armor. Whenever the big-game hunter scores a critical hit, the creature’s DR does not apply to the damage dealt by the big-game hunter’s attack.

This ability applies only to sentient beings and creatures with natural damage reduction. The big-game hunter cannot circumvent the damage reduction provided by manufactured armor or equipment.

Frightful Presence
At 9th level, the big-game hunter can terrify nonsentient creatures around him with his mere presence. This ability works like the Frightful Presence feat, except the big-game hunter ignores the prerequisites and can only affect nonsentient creatures with an Intelligence of 4 or higher (such as gundarks and wampas). Sentient beings are not affected.

Level Base Attack Bonus Fort Save Ref Save Will Save Special Defense Bonus Reputation Bonus
1 +1 +2 +2 +0 Bonus Feat +1 +0
2 +2 +3 +3 +0 Expert Stalker +2 +1
3 +3 +3 +3 +1 Poison Resistance +2 +1
4 +3 +4 +4 +1 Bonus Feat +2 +2
5 +4 +4 +4 +1 Expert Stalker +3 +2
6 +5 +5 +5 +2 Ignore Damage Reduction +3 +2
7 +6 +5 +5 +2 Bonus Feat +4 +3
8 +6 +6 +6 +2 Expert Stalker +4 +3
9 +7 +6 +6 +3 Frightful Presence +4 +3
10 +8 +7 +7 +3 Bonus Feat +5 +4
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