Antarian Ranger Class

The life of an Antarian Ranger is not an easy one, and only the most dedicated and the most fit for the position thrive within the organization. Very few members of the Antarian Rangers actually earn the coveted rank of Ranger, as most become the support personnel for this elite group. This prestige class represents the true Rangers.

The Rangers are trained to be the masters of any terrain; they must be stealthy, observant, and capable if they are to assist the Jedi in the field. Upon reaching the rank of Ranger, members are typically assigned to a certain sector and, in some cases, to a particular Jedi who has requested their services. Not having a set uniform, Rangers are rewarded with a distinctive brown leather jacket reminiscent of those worn by off-duty members of sector defense forces.

Requirements
To qualify to become an Antarian Ranger, a character must fulfill the following criteria:
Base Attack Bonus: +7
Skills: Move Silently 6 ranks, Spot 6 ranks, Survival 8 ranks
Special: The character must have officially joined the Antarian Ranger organization and been designated worthy of the rank of Ranger by the leadership council.

Game Rule Information
Vitality: An Antarian Ranger gains 1d8 vitality points per level. The character's Constitution modifier applies.

Class Skills
The Antarian Ranger's class skills, and the key abilities for each skill, are as follows:
Climb (Str), Craft* (Int), Demolitions (Int), Disable Device (Int), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge* (Int), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str)
*This skill actually encompasses a number of unrelated skills. Each time this skill is learned, a specific category must also be chosen. Examples include Craft (droids) and Knowledge (politics).
Skill Points at Each Level: 6 + Int modifier.

Class Features
The following are features of the Antarian Ranger prestige class.

Starting Feats
The Antarian Ranger gains the following feats:
Armor Proficiency (Light)
Weapon Group Proficiency (Blaster Pistols)
Weapon Group Proficiency (Blaster Rifles)
Weapon Group Proficiency (Simple Weapons)
Weapon Group Proficiency (Vibro Weapons)

Teamwork
Whenever an Antarian Ranger works with another member of his organization, he acts more quickly and with more efficiency than when working with non-Rangers. When cooperating on a skill check with another Antarian Ranger, the Ranger gives the leader a +3 circumstance bonus instead of the normal +2 if his aid another check succeeds. When flanking a defender with another Ranger, the bonus on attacks for flanking is +3 instead of the normal +2.

Reconnaissance
Antarian Rangers are adept at recognizing the signals given off by the terrain around them. Beginning at 2nd level, an Antarian Ranger may add his Antarian Ranger level to all Listen, Search, and Spot checks.

Contact
Antarian Rangers gain the trust and assistance of the Jedi Order. When an Antarian Ranger gains a contact, the GM should develop a supporting character to represent the contact. Contacts for Antarian Rangers come exclusively from the Jedi Order or related organizations (such as the AgriCorps).

A contact won't accompany the Antarian Ranger on missions or risk his or her life, but the contact will provide information or expert skills. The more powerful the contact, the less time he or she has to offer the Ranger. Whatever the case, the Ranger should not be allowed to call on the contact more than once per adventure. The Antarian Ranger can have information contacts, expert contacts, and resource contacts as defined in Favors and Contacts.

Jedi Familiarity
At 3rd level, Antarian Rangers become so familiar with Jedi and their ways that their minds become exceptionally open to Force abilities. Whenever the Ranger is the target of the Force Mind, Knight Mind, or Master Mind Force feat, he does not count as an additional target when determining the vitality point cost for using the feat. For example, if the Ranger were one of three individuals targeted by a Jedi using the Knight Mind feat, the Jedi would pay the vitality point cost as if there were only two individuals targeted.

Jedi Reputation
A Ranger who has performed the services asked of him gains a certain amount of respect from members of the Jedi Order. When making checks that would normally allow the use of Jedi Sympathy, the Ranger may instead use his Antarian Rangers Sympathy.

Level Base Attack Bonus Fort Save Ref Save Will Save Special Defense Bonus Reputation
1 +1 +2 +1 +1 Starting Feats, Teamwork +1 +0
2 +2 +3 +2 +2 Reconnaissance +2 +0
3 +3 +3 +2 +2 Jedi Familiarity +2 +1
4 +4 +4 +2 +2 Contact +2 +1
5 +5 +4 +3 +3 Jedi Reputation +3 +2
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License