Anomid Race

Most Anomids drape themselves in long flowing robes and wear vocalizer masks, covering all but their eyes and bald heads. They are by no means shy, however, and are quick to strike up a conversation with a stranger, especially a member of a rarely encountered species. They enjoy sharing wild spacers' tales and news from across the galaxy. Anomid travelers are usually wealthy and considered easy marks by thieves and con artists. The concealing garb of an Anomid also serves them well when they need a quick and easy disguise.

Anomids are encountered throughout the populated sections of the galaxy. The species joined the Old Republic and spent 15,000 years treaveling the galaxy, colonizing worlds, and obtaining new technology. What they can't develop themselves, they buy (usually through legitimate means).

As Anomids lack vocal cords, they rely on vocalizer masks to synthesize speech. The masks translate their jaw and throat muscle movements into harsh, electronically synthesized words.

Free Language Skills: Read/Write (Anomid, Basic), Speak (Anomid, Basic)

Anomid Species Traits

  • Ability Modifiers: -2 Strength, +2 Intelligence, +2 Charisma
  • Medium-size: As Medium-size creatures, Anomids have no special modifiers due to their size.
  • Speed: Anomid base speed is 10 meters.
  • Technical Aptitude: When working with items of a technical nature (such as computers, droids, and repulsorlift engines), Anomids receive a +2 species bonus on Craft checks and Repair checks.
  • Wealthy: Anomid characters roll an extra die when determining starting credits. For example, a 1st-level Anomid noble start play with 2d4 X 1,000 credits instead of the standard 1d4 X 1,000.
  • Skill Bonuses: Anomids are curious about all other species and gain a +4 species bonus on Knowledge (alien species) checks. They also use their broad knowledge of sentient alien behavior to find peaceful solutions to conflicts, giving them a +2 species bonus on Diplomacy checks.

New Equipment

Anomid Vocalizer Mask
Cost: 100
Weight: 0.25 kg

Anomids require this device to speak. The mask converts subtle movements of the wearer's jaw and throat muscles into synthesized words and phrases. It is programmed for one language only (usually Basic) but can be reprogrammed to synthesize words in a different language, with a successful Repair check (DC 30).

A non-Anomid attempting to use the vocalizer mask can do so only with a successful Dexterity check (DC 25). A failed roll causes the mask to generate inarticulate and indecipherable sounds, nothing more.

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