Amanin Race

These arboreal humanoids live in small tribes that each lay claim to one of the many sparse forests of Maridun, their homeworld. When a tribe grows too large, the younger adults set out to claim a new forest. The arrival of the Empire on Maridun went largely unnoticed, until one Amanin lorekeeper agreed to turn over prisoners from rival tribes as slaves. Not long after the Battle of Endor, operations on Maridun were taken over by the Hutts and various criminal syndicates, which constructed spaceports to support the growth of several small cities populated by crime lords, scoundrels, consortiums, mining companies, and Amanin slaves.

Free Language Skills: Read/Write (Amanese, Basic), Speak (Amanese, Basic)

Amanin Species Traits

  • Ability Modifiers: +2 Strength, -2 Intelligence, -2 Charisma
  • Medium-size: As Medium-size creatures, Amanin have no special modifiers due to their size.
  • Speed: Amanin base speed is 10 meters.
  • Primitive: Amanin with heroic or professional classes receive the bonus feat Weapon Group Proficiency (primitive weapons) instead of the usual Weapon Group Proficiency bonus feats.
  • Roll: Amanin can curl their bodies into a wheel-like shape and roll for long periods. Amanin double their normal speed while rolling but can only move in a straight line and suffer a -4 circumstance penalty on Listen and Spot checks. Amanin can only use this ability with overland movement, as described in Chapter Six of Star Wars Roleplaying Game.
  • Resilient: Amanin have redundant internal organs that provide a +1 species bonus on Fortitude saves.
  • Skill Bonus: Amanin are aboreal and gain a +4 species bonus on Climb checks.
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