Aerobat Class

Birds fly, insects fly, and airspeeders fly. The aerobat soars, twirls, floats, darts, and flies rings around all of them. He would rather touch the clouds than stride on land with the pedestrians.

The aerobat’s love of flying goes beyond convenience and evolution. Flight is an intoxicating experience that unleashes another side of the aerobat. The adrenaline rush, confidence boost, and feeling of complete mastery motivate the aerobat to constantly strive to become better at dodging obstacles, avoiding attacks, and flying faster than others of his species.

Aerobats are typically members of flying species, but they can execute maneuvers that would make their winged kin blush with envy. However, even wingless beings can become aerobats with a little help. Some are masters of the Force, while others rely on equipment such as jetpacks and flutter packs. All have one thing in common: They’d rather be flying than doing anything else.

To qualify for the aerobat prestige class, a character must fulfill the following criteria.
Base Attack Bonus: +2
Skills: Spot 4 ranks, Tumble 5 ranks
Feats: Dodge
Special: An aerobat must have some means of flight. An aerobat who cannot fly loses all of the class features of the prestige class

Game Rule Information
Vitality: An aerobat gains 1d8 vitality points per level. The character’s Constitution modifier applies.

Class Skills
The aerobat’s class skills, and the key ability for each skill, are as follows.
Entertain* (Cha), Escape Artist (Dex), Jump (Str), Knowledge* (Int), Move Silently (Dex), Profession* (Wis), Read/Write Language, Search (Int), Speak Language, Spot (Wis), Tumble (Dex)
*This skill actually encompasses a number of unrelated skills. Each time this skill is learned, a specific category must also be chosen. Examples include Craft (Droids), Knowledge (Jedi Lore), and Profession (Droid Programmer).
Skill Points at Each Level: 4 + Int modifier

Class Features
The following are features of the aerobat prestige class. An aerobat only gains these abilities while flying.

Flashy Flier
The aerobat is a flamboyant showoff by nature. He adds his class level to all Entertain (Stunt Flying) checks.

Aerial Defense
The aerobat possesses increadible agility while in flight. At 1st level, the aerobat gains a +2 dodge bonus to Defense when airborne.

At 9th level, the dodge bonus increases to +4.

Improved Flying Speed
The aerobat’s fly speed increases by 4 meters at 2nd, 6th, and 10th level. The aerobat loses the additional speed if he is carrying a heavy load or wearing medium, heavy, or powered armor.

Power Dive
At 3rd level, an aerobat can perform a dive attack, provided he is at least 8 meters away from his target and at a higher elevation than the target. A dive attack is treated as a charge (see Combat), and the dodge bonus he gets from being airborne cancels out the -2 penalty for charging. A successful dive attack deals double damage.

Aerial Evasion
At 4th level, a flying aerobat can use his airborne agility to avoid hazards. If exposed to an effect, the aerobat suffers no negative effects with a successful saving throw. On a failed save, he suffers only the reduced effect.

Bonus Feat
The aerobat gains a bonus feat at 5th and 10th level. This bonus feat is selected from the following list, and the aerobat must meet all of the feat’s prerequisites.
Acrobatic, Endurance, Flyby Attack, Improved Flight, Improved Flyby Attack, Improved Initiative, Lightning Reflexes, Quickness, Razor Bite, Razor Claws, Run

Spiral Charge
At 7th level, the aerobat can maneuver through the air with tremendous accuracy. He is not required to fly in a straight line when charging or performing dive attacks (see Power Dive, above). The aerobat must still observe all other movement restrictions for his maneuverability class.

Uncanny Flying
At 8th level, the aerobat can no longer be flanked while airborne, since he can react to opponents on opposite sides as easily as he can to a single attacker.

Level Base Attack Bonus Fort Save Ref Save Will Save Special Defense Bonus Reputation Bonus
1 +0 +0 +3 +0 Flashy Flier, Aerial Defense +2 +0 +0
2 +1 +1 +4 +1 Improved Flying Speed (+4 meters) +1 +0
3 +2 +1 +4 +1 Power Dive +1 +1
4 +3 +1 +5 +1 Aerial Evasion +2 +1
5 +3 +2 +5 +2 Bonus Feat +2 +1
6 +4 +2 +6 +2 Improved Flying Speed (+4 meters) +2 +1
7 +5 +2 +6 +2 Spiraling Charge +3 +2
8 +6 +3 +7 +3 Uncanny Flying +3 +2
9 +6 +3 +7 +3 Aerial Defense +4 +4 +2
10 +7 +3 +8 +3 Bonus Feat, Improved Flying Speed (+4 meters) +4 +2
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License