Adarian Race

Adarians are best known for their mining and manufacturing operations, as well as civilization that's never been blemished by civil strife. Adari, their homeworld, is run as though it was a corporation. Adarian society is divided into strict castes that determine what role each member will undertake, with the higher castes having absolute authority over the lower ones.

Free Language Skills: Read/Write (Adarese, Basic), Speak (Adarese, Basic)

Adarian Species Traits

  • Ability Modifiers: -2 Constitution, +4 Intelligence
  • Medium-size: As Medium-size creatures, Adarians have no special modifiers due to their size.
  • Speed: Adarians base speed is 10 meters.
  • Long Call: An Adarian can emit a subtonic call by inflation his throat pouch and vibrating the air-filled sac as a full-round action. This call can be heard up to 20 kilometers away by other Adarians. Members of other species within 4 meters take 2d4 points of sonic damage, or half damage with a successful Fortitude save (DC = 10 + the Adarian's Constitution modifier). On a failed save, a character is also stunned for 1 round. Other Adarians take no damage from long call, but an Adarian can only use this ability 3 times per day without injuring himself. Each time he uses long call beyond 3 times per day, the Adarian takes 2d4 points of sonic damage (no saving throw allowed), but is not stunned.
  • Skill Bonuses: Adarians gain a +2 species bonus on Listen, Search, and Spot checks.
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